The real problem
Even after Anthropic fixes the cache bugs, the real problem remains.
The two cache bugs burning your session limits right now will get patched. Anthropic is already on it.
But here is what will not change.
Claude Code is architecturally designed to accumulate context. Every turn carries the full weight of everything before it. The longer you work, the heavier the session gets. That is not a bug. That is how it is built.
Even with perfect caching, a developer consumed $27,000 of compute on a $200 plan. That was not a cache bug. That was large work on an architecture that grows with every message.
DanteForge solves the underlying architecture, not the symptom.
Short-context command waves mean you never build the giant context wall in the first place. Review. Plan. Tasks. Forge. Verify. Each step carries only what it needs. Nothing accumulates. Nothing breaks.
The cache fix helps casual users doing light work. DanteForge is for serious builders doing real work.
What techniques can't fix
Three things DanteForge does that Claude Code techniques alone cannot fix
1. CLAUDE.md loaded every turn still accumulates session weight.
DanteForge resets the context intentionally between waves.
2. Subagent parallelism shares a heavy parent context.
DanteForge keeps each wave context minimal before spawning.
3. /compact is a manual save point.
DanteForge makes short context the default, not the recovery.